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Revision as of 07:19, 7 July 2010

Welcome to ConRunner, a Why and How-To reference for Convention organizers.

ConRunner was started in July 2005, and we are currently working on 337 articles. You are invited to join us, and to help make them better.

We hope to document all aspects of running a successful convention. Please browse our pages, and if you have something to add, please do so. Registration is required to edit or add pages, however anyone may browse articles.


Featured Article - Volunteers

The heart of a non-commercial convention is the volunteers who contribute all the minute-by-minute labor. Volunteers process paperwork, hand out badges, move boxes and equipment, set up rooms, post signs, check badges, hang art, serve food and bheer, run errands, and generally make the convention happen. Recruiting people to do all these jobs often involves offering inducements of various kinds, but some people do it just because it's fun. Those are the twisted individuals you want on your concom.

Commercial conventions are run on a more business-like basis, and so are more likely to have a paid or compensated staff, though volunteers may be used in some places there as well.

Kinds of Volunteers

There are many ways of dividing up the kinds of volunteers that conventions use and need, but here's one set of thoughts:

Pre-Con

  • Staff (including committee): Assigned to particular areas, and doing specific tasks (programming team, processing registrations, updating the website,

throwing parties).

  • Gophers: General volunteers who are assigned individual tasks to perform (send out a mailing, find a list of hire car companies, get freebies from publishers etc.) on an ad hoc basis.

Some conventions are rigidly stratified on what is a "staff" job and what is a "volunteer/gopher" job, but there is little qualitative difference before the convention, aside perhaps from management/responsibility. So a "gopher" at a party might be left to refill glasses and make sure there are enough Oreos™ available, but won't be responsible for booking the suite or deciding how much beer to order in.

At-Con

One way of dividing up volunteers at the con is as follows:

  • Staff: scheduled to work in one area over the course of the convention. E.g. Ops rover, dealers room liaison, green room volunteer, tech crew etc.
  • Gophers: assigned as required to any area to handle individual tasks (helping to move boxes at Registration, then over to Art Show to carry paintings to the Art Auction then back to the Consuite to help hand out pizza)
  • Stewards/Badgers: Assigned to restrict access to certain areas (e.g. only convention members allowed into the Dealers Room, no one allowed into the Main Hall before the Masquerade). These jobs are sometimes done by Gophers, other times by Security (convention or professional).

Of course it is possible for an individual to both be Staff on Registration, and to do Gopher shifts or work in the Staff Lounge at other points.

Volunteer Benefits

Benefits for Gophers vary from convention to convention. Options include:

  • Prizes for things like most hours volunteered
  • T-shirts
  • Free memberships or membership reimbursement once a minimum number of hours (at least 6 -number varies) have been served
  • Gopher Bucks that can be spent in the dealers room, con merchandise or for hotel concessions. Make sure no-one in a union thinks this is working below minimum wage.
  • A pizza party, usually Saturday night at the con.
  • A Gopher Hole where volunteers can sleep for free
  • Access to the Green Room or a Staff Lounge

Reimbursements are sometimes made contingent on the convention's having made money. If the convention's in the black at the end of the weekend, the first thing it will do under that arrangement is reimburse the Gophers.

Benefits of this kind usually do not apply to Concom or Staff - only to volunteers who are recruited at the convention.

Departments

There is no One True Way to organize your committee into departments. Often times a convention will run for a few years one way, and then combine departments that share a lot of the same resources or purpose into a single department. Or a department may split, as the needs of the convention grow. Do what works for you, and recruit reliable department heads. Create, publish, and maintain a clear set of objectives and methods to document continuity of what works, what doesn't, and why. Check on the senior staff regularly to make sure they're getting whatever support they need from you and the rest of the committee, pre-con and at-con. Department heads then recruit what staff and at-con volunteers they need to accomplish the goals of the department.

Have your department heads document the procedures of running their department, and train people under them so that you have a pool of people ready to be future department heads, and you are capturing knowledge from one year to the next.

A common way to split a science fiction convention into departments is like so:

  • Contests:
    • Young writers contest
    • Anime Music Video
    • Original Animation
    • Fan Art
    • Student Art

You can easily see how Volunteers might also go under Operations, Masquerade and Dance under Programming, etc. A small enough convention may not have a person dedicated to publicity separate from their publications head, or an information desk, or whatever. And of course, some conventions don't have Art Shows, or Charity Auctions, or whatever. Try to pick a structure that best supports what you do and how you want to do it.


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